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        <article data-uid="Unity.Mathematics.double3x3">



  <h1 id="Unity_Mathematics_double3x3" data-uid="Unity.Mathematics.double3x3" class="text-break">
    double3x3 结构
  
  </h1>

  <div class="facts text-secondary">
    <dl><dt>命名空间</dt><dd><a class="xref" href="Unity.html">Unity</a>.<a class="xref" href="Unity.Mathematics.html">Mathematics</a></dd></dl>
  <dl><dt>程序集</dt><dd>Fantasy.Net.dll</dd></dl>
  </div>

  <div class="markdown summary"><p>A 3x3 matrix of doubles.</p>
</div>
  <div class="markdown conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct double3x3 : IEquatable&lt;double3x3&gt;, IFormattable</code></pre>
  </div>





  <dl class="typelist implements">
    <dt>实现</dt>
    <dd>
      <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iequatable-1">IEquatable</a>&lt;<a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a>&gt;</div>
      <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iformattable">IFormattable</a></div>
    </dd>
  </dl>


  <dl class="typelist derived">
    <dt>继承成员</dt>
    <dd>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
    </div>
  </dd></dl>

  <dl class="typelist extensionMethods">
    <dt>扩展方法</dt>
    <dd>
  <div>
      <a class="xref" href="Fantasy.Helper.JsonHelper.html#Fantasy_Helper_JsonHelper_ToJson__1___0_">JsonHelper.ToJson&lt;T&gt;(T)</a>
  </div>
  </dd></dl>





  <h2 class="section" id="constructors">构造函数
</h2>


  <a id="Unity_Mathematics_double3x3__ctor_" data-uid="Unity.Mathematics.double3x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_double3x3__ctor_System_Boolean_" data-uid="Unity.Mathematics.double3x3.#ctor(System.Boolean)">
  double3x3(bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double3x3 matrix from a single bool value by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3x3(bool v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>bool to convert to double3x3</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double3x3__ctor_" data-uid="Unity.Mathematics.double3x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_double3x3__ctor_System_Double_" data-uid="Unity.Mathematics.double3x3.#ctor(System.Double)">
  double3x3(double)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double3x3 matrix from a single double value by assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3x3(double v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>double to convert to double3x3</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double3x3__ctor_" data-uid="Unity.Mathematics.double3x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_double3x3__ctor_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_" data-uid="Unity.Mathematics.double3x3.#ctor(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
  double3x3(double, double, double, double, double, double, double, double, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double3x3 matrix from 9 double values given in row-major order.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3x3(double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>m00</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 0, column 0 will be set to this value.</p>
</dd>
    <dt><code>m01</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 0, column 1 will be set to this value.</p>
</dd>
    <dt><code>m02</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 0, column 2 will be set to this value.</p>
</dd>
    <dt><code>m10</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 1, column 0 will be set to this value.</p>
</dd>
    <dt><code>m11</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 1, column 1 will be set to this value.</p>
</dd>
    <dt><code>m12</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 1, column 2 will be set to this value.</p>
</dd>
    <dt><code>m20</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 2, column 0 will be set to this value.</p>
</dd>
    <dt><code>m21</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 2, column 1 will be set to this value.</p>
</dd>
    <dt><code>m22</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 2, column 2 will be set to this value.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double3x3__ctor_" data-uid="Unity.Mathematics.double3x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_double3x3__ctor_System_Int32_" data-uid="Unity.Mathematics.double3x3.#ctor(System.Int32)">
  double3x3(int)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double3x3 matrix from a single int value by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3x3(int v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>int to convert to double3x3</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double3x3__ctor_" data-uid="Unity.Mathematics.double3x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_double3x3__ctor_System_Single_" data-uid="Unity.Mathematics.double3x3.#ctor(System.Single)">
  double3x3(float)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double3x3 matrix from a single float value by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3x3(float v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
    <dd><p>float to convert to double3x3</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double3x3__ctor_" data-uid="Unity.Mathematics.double3x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_double3x3__ctor_System_UInt32_" data-uid="Unity.Mathematics.double3x3.#ctor(System.UInt32)">
  double3x3(uint)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double3x3 matrix from a single uint value by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3x3(uint v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
    <dd><p>uint to convert to double3x3</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double3x3__ctor_" data-uid="Unity.Mathematics.double3x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_double3x3__ctor_Unity_Mathematics_bool3x3_" data-uid="Unity.Mathematics.double3x3.#ctor(Unity.Mathematics.bool3x3)">
  double3x3(bool3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double3x3 matrix from a bool3x3 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3x3(bool3x3 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 to convert to double3x3</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double3x3__ctor_" data-uid="Unity.Mathematics.double3x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_double3x3__ctor_Unity_Mathematics_double3_Unity_Mathematics_double3_Unity_Mathematics_double3_" data-uid="Unity.Mathematics.double3x3.#ctor(Unity.Mathematics.double3,Unity.Mathematics.double3,Unity.Mathematics.double3)">
  double3x3(double3, double3, double3)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double3x3 matrix from three double3 vectors.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3x3(double3 c0, double3 c1, double3 c2)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>c0</code> <a class="xref" href="Unity.Mathematics.double3.html">double3</a></dt>
    <dd><p>The matrix column c0 will be set to this value.</p>
</dd>
    <dt><code>c1</code> <a class="xref" href="Unity.Mathematics.double3.html">double3</a></dt>
    <dd><p>The matrix column c1 will be set to this value.</p>
</dd>
    <dt><code>c2</code> <a class="xref" href="Unity.Mathematics.double3.html">double3</a></dt>
    <dd><p>The matrix column c2 will be set to this value.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double3x3__ctor_" data-uid="Unity.Mathematics.double3x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_double3x3__ctor_Unity_Mathematics_float3x3_" data-uid="Unity.Mathematics.double3x3.#ctor(Unity.Mathematics.float3x3)">
  double3x3(float3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double3x3 matrix from a float3x3 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3x3(float3x3 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.float3x3.html">float3x3</a></dt>
    <dd><p>float3x3 to convert to double3x3</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double3x3__ctor_" data-uid="Unity.Mathematics.double3x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_double3x3__ctor_Unity_Mathematics_int3x3_" data-uid="Unity.Mathematics.double3x3.#ctor(Unity.Mathematics.int3x3)">
  double3x3(int3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double3x3 matrix from a int3x3 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3x3(int3x3 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.int3x3.html">int3x3</a></dt>
    <dd><p>int3x3 to convert to double3x3</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double3x3__ctor_" data-uid="Unity.Mathematics.double3x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_double3x3__ctor_Unity_Mathematics_uint3x3_" data-uid="Unity.Mathematics.double3x3.#ctor(Unity.Mathematics.uint3x3)">
  double3x3(uint3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double3x3 matrix from a uint3x3 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3x3(uint3x3 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.uint3x3.html">uint3x3</a></dt>
    <dd><p>uint3x3 to convert to double3x3</p>
</dd>
  </dl>












  <h2 class="section" id="fields">字段
</h2>



  <h3 id="Unity_Mathematics_double3x3_c0" data-uid="Unity.Mathematics.double3x3.c0">
  c0
  
  </h3>

  <div class="markdown level1 summary"><p>Column 0 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3 c0</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3.html">double3</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_double3x3_c1" data-uid="Unity.Mathematics.double3x3.c1">
  c1
  
  </h3>

  <div class="markdown level1 summary"><p>Column 1 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3 c1</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3.html">double3</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_double3x3_c2" data-uid="Unity.Mathematics.double3x3.c2">
  c2
  
  </h3>

  <div class="markdown level1 summary"><p>Column 2 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double3 c2</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3.html">double3</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_double3x3_identity" data-uid="Unity.Mathematics.double3x3.identity">
  identity
  
  </h3>

  <div class="markdown level1 summary"><p>double3x3 identity transform.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static readonly double3x3 identity</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_double3x3_zero" data-uid="Unity.Mathematics.double3x3.zero">
  zero
  
  </h3>

  <div class="markdown level1 summary"><p>double3x3 zero value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static readonly double3x3 zero</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd></dd>
  </dl>









  <h2 class="section" id="properties">属性
</h2>


  <a id="Unity_Mathematics_double3x3_Item_" data-uid="Unity.Mathematics.double3x3.Item*"></a>

  <h3 id="Unity_Mathematics_double3x3_Item_System_Int32_" data-uid="Unity.Mathematics.double3x3.Item(System.Int32)">
  this[int]
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the double3 element at a specified index.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public ref double3 this[int index] { get; }</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd></dd>
  </dl>




  <h4 class="section">属性值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3.html">double3</a></dt>
    <dd></dd>
  </dl>








  <h2 class="section" id="methods">方法
</h2>


  <a id="Unity_Mathematics_double3x3_Equals_" data-uid="Unity.Mathematics.double3x3.Equals*"></a>

  <h3 id="Unity_Mathematics_double3x3_Equals_System_Object_" data-uid="Unity.Mathematics.double3x3.Equals(System.Object)">
  Equals(object)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns true if the double3x3 is equal to a given double3x3, false otherwise.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override bool Equals(object o)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>o</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></dt>
    <dd><p>Right hand side argument to compare equality with.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The result of the equality comparison.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_Equals_" data-uid="Unity.Mathematics.double3x3.Equals*"></a>

  <h3 id="Unity_Mathematics_double3x3_Equals_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.Equals(Unity.Mathematics.double3x3)">
  Equals(double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns true if the double3x3 is equal to a given double3x3, false otherwise.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool Equals(double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side argument to compare equality with.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The result of the equality comparison.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_GetHashCode_" data-uid="Unity.Mathematics.double3x3.GetHashCode*"></a>

  <h3 id="Unity_Mathematics_double3x3_GetHashCode" data-uid="Unity.Mathematics.double3x3.GetHashCode">
  GetHashCode()
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a hash code for the double3x3.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override int GetHashCode()</code></pre>
  </div>


  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The computed hash code.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_ToString_" data-uid="Unity.Mathematics.double3x3.ToString*"></a>

  <h3 id="Unity_Mathematics_double3x3_ToString" data-uid="Unity.Mathematics.double3x3.ToString">
  ToString()
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a string representation of the double3x3.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
  </div>


  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>String representation of the value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_ToString_" data-uid="Unity.Mathematics.double3x3.ToString*"></a>

  <h3 id="Unity_Mathematics_double3x3_ToString_System_String_System_IFormatProvider_" data-uid="Unity.Mathematics.double3x3.ToString(System.String,System.IFormatProvider)">
  ToString(string, IFormatProvider)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a string representation of the double3x3 using a specified format and culture-specific format information.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public string ToString(string format, IFormatProvider formatProvider)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>Format string to use during string formatting.</p>
</dd>
    <dt><code>formatProvider</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iformatprovider">IFormatProvider</a></dt>
    <dd><p>Format provider to use during string formatting.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>String representation of the value.</p>
</dd>
  </dl>











  <h2 class="section" id="operators">运算符
</h2>


  <a id="Unity_Mathematics_double3x3_op_Addition_" data-uid="Unity.Mathematics.double3x3.op_Addition*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Addition_System_Double_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Addition(System.Double,Unity.Mathematics.double3x3)">
  operator +(double, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise addition operation on a double value and a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator +(double lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise addition.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise addition.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise addition.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Addition_" data-uid="Unity.Mathematics.double3x3.op_Addition*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Addition_Unity_Mathematics_double3x3_System_Double_" data-uid="Unity.Mathematics.double3x3.op_Addition(Unity.Mathematics.double3x3,System.Double)">
  operator +(double3x3, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise addition operation on a double3x3 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator +(double3x3 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise addition.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise addition.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise addition.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Addition_" data-uid="Unity.Mathematics.double3x3.op_Addition*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Addition_Unity_Mathematics_double3x3_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Addition(Unity.Mathematics.double3x3,Unity.Mathematics.double3x3)">
  operator +(double3x3, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise addition operation on two double3x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator +(double3x3 lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise addition.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise addition.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise addition.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Decrement_" data-uid="Unity.Mathematics.double3x3.op_Decrement*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Decrement_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Decrement(Unity.Mathematics.double3x3)">
  operator --(double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise decrement operation on a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator --(double3x3 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Value to use when computing the componentwise decrement.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise decrement.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Division_" data-uid="Unity.Mathematics.double3x3.op_Division*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Division_System_Double_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Division(System.Double,Unity.Mathematics.double3x3)">
  operator /(double, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise division operation on a double value and a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator /(double lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise division.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise division.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise division.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Division_" data-uid="Unity.Mathematics.double3x3.op_Division*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Division_Unity_Mathematics_double3x3_System_Double_" data-uid="Unity.Mathematics.double3x3.op_Division(Unity.Mathematics.double3x3,System.Double)">
  operator /(double3x3, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise division operation on a double3x3 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator /(double3x3 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise division.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise division.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise division.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Division_" data-uid="Unity.Mathematics.double3x3.op_Division*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Division_Unity_Mathematics_double3x3_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Division(Unity.Mathematics.double3x3,Unity.Mathematics.double3x3)">
  operator /(double3x3, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise division operation on two double3x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator /(double3x3 lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise division.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise division.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise division.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Equality_" data-uid="Unity.Mathematics.double3x3.op_Equality*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Equality_System_Double_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Equality(System.Double,Unity.Mathematics.double3x3)">
  operator ==(double, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise equality operation on a double value and a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator ==(double lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise equality.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise equality.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise equality.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Equality_" data-uid="Unity.Mathematics.double3x3.op_Equality*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Equality_Unity_Mathematics_double3x3_System_Double_" data-uid="Unity.Mathematics.double3x3.op_Equality(Unity.Mathematics.double3x3,System.Double)">
  operator ==(double3x3, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise equality operation on a double3x3 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator ==(double3x3 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise equality.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise equality.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise equality.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Equality_" data-uid="Unity.Mathematics.double3x3.op_Equality*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Equality_Unity_Mathematics_double3x3_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Equality(Unity.Mathematics.double3x3,Unity.Mathematics.double3x3)">
  operator ==(double3x3, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise equality operation on two double3x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator ==(double3x3 lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise equality.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise equality.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise equality.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Explicit_" data-uid="Unity.Mathematics.double3x3.op_Explicit*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Explicit_System_Boolean__Unity_Mathematics_double3x3" data-uid="Unity.Mathematics.double3x3.op_Explicit(System.Boolean)~Unity.Mathematics.double3x3">
  explicit operator double3x3(bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Explicitly converts a single bool value to a double3x3 matrix by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static explicit operator double3x3(bool v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>bool to convert to double3x3</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Explicit_" data-uid="Unity.Mathematics.double3x3.op_Explicit*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Explicit_Unity_Mathematics_bool3x3__Unity_Mathematics_double3x3" data-uid="Unity.Mathematics.double3x3.op_Explicit(Unity.Mathematics.bool3x3)~Unity.Mathematics.double3x3">
  explicit operator double3x3(bool3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Explicitly converts a bool3x3 matrix to a double3x3 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static explicit operator double3x3(bool3x3 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 to convert to double3x3</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_GreaterThan_" data-uid="Unity.Mathematics.double3x3.op_GreaterThan*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_GreaterThan_System_Double_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_GreaterThan(System.Double,Unity.Mathematics.double3x3)">
  operator &gt;(double, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater than operation on a double value and a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator &gt;(double lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise greater than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise greater than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise greater than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_GreaterThan_" data-uid="Unity.Mathematics.double3x3.op_GreaterThan*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_GreaterThan_Unity_Mathematics_double3x3_System_Double_" data-uid="Unity.Mathematics.double3x3.op_GreaterThan(Unity.Mathematics.double3x3,System.Double)">
  operator &gt;(double3x3, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater than operation on a double3x3 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator &gt;(double3x3 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise greater than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise greater than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise greater than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_GreaterThan_" data-uid="Unity.Mathematics.double3x3.op_GreaterThan*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_GreaterThan_Unity_Mathematics_double3x3_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_GreaterThan(Unity.Mathematics.double3x3,Unity.Mathematics.double3x3)">
  operator &gt;(double3x3, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater than operation on two double3x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator &gt;(double3x3 lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise greater than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise greater than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise greater than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_GreaterThanOrEqual_" data-uid="Unity.Mathematics.double3x3.op_GreaterThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_GreaterThanOrEqual_System_Double_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_GreaterThanOrEqual(System.Double,Unity.Mathematics.double3x3)">
  operator &gt;=(double, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater or equal operation on a double value and a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator &gt;=(double lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise greater or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise greater or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise greater or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_GreaterThanOrEqual_" data-uid="Unity.Mathematics.double3x3.op_GreaterThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_GreaterThanOrEqual_Unity_Mathematics_double3x3_System_Double_" data-uid="Unity.Mathematics.double3x3.op_GreaterThanOrEqual(Unity.Mathematics.double3x3,System.Double)">
  operator &gt;=(double3x3, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater or equal operation on a double3x3 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator &gt;=(double3x3 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise greater or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise greater or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise greater or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_GreaterThanOrEqual_" data-uid="Unity.Mathematics.double3x3.op_GreaterThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_GreaterThanOrEqual_Unity_Mathematics_double3x3_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_GreaterThanOrEqual(Unity.Mathematics.double3x3,Unity.Mathematics.double3x3)">
  operator &gt;=(double3x3, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater or equal operation on two double3x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator &gt;=(double3x3 lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise greater or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise greater or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise greater or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Implicit_" data-uid="Unity.Mathematics.double3x3.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Implicit_System_Double__Unity_Mathematics_double3x3" data-uid="Unity.Mathematics.double3x3.op_Implicit(System.Double)~Unity.Mathematics.double3x3">
  implicit operator double3x3(double)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a single double value to a double3x3 matrix by assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double3x3(double v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>double to convert to double3x3</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Implicit_" data-uid="Unity.Mathematics.double3x3.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Implicit_System_Int32__Unity_Mathematics_double3x3" data-uid="Unity.Mathematics.double3x3.op_Implicit(System.Int32)~Unity.Mathematics.double3x3">
  implicit operator double3x3(int)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a single int value to a double3x3 matrix by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double3x3(int v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>int to convert to double3x3</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Implicit_" data-uid="Unity.Mathematics.double3x3.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Implicit_System_Single__Unity_Mathematics_double3x3" data-uid="Unity.Mathematics.double3x3.op_Implicit(System.Single)~Unity.Mathematics.double3x3">
  implicit operator double3x3(float)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a single float value to a double3x3 matrix by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double3x3(float v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
    <dd><p>float to convert to double3x3</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Implicit_" data-uid="Unity.Mathematics.double3x3.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Implicit_System_UInt32__Unity_Mathematics_double3x3" data-uid="Unity.Mathematics.double3x3.op_Implicit(System.UInt32)~Unity.Mathematics.double3x3">
  implicit operator double3x3(uint)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a single uint value to a double3x3 matrix by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double3x3(uint v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
    <dd><p>uint to convert to double3x3</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Implicit_" data-uid="Unity.Mathematics.double3x3.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Implicit_Unity_Mathematics_float3x3__Unity_Mathematics_double3x3" data-uid="Unity.Mathematics.double3x3.op_Implicit(Unity.Mathematics.float3x3)~Unity.Mathematics.double3x3">
  implicit operator double3x3(float3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a float3x3 matrix to a double3x3 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double3x3(float3x3 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.float3x3.html">float3x3</a></dt>
    <dd><p>float3x3 to convert to double3x3</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Implicit_" data-uid="Unity.Mathematics.double3x3.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Implicit_Unity_Mathematics_int3x3__Unity_Mathematics_double3x3" data-uid="Unity.Mathematics.double3x3.op_Implicit(Unity.Mathematics.int3x3)~Unity.Mathematics.double3x3">
  implicit operator double3x3(int3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a int3x3 matrix to a double3x3 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double3x3(int3x3 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.int3x3.html">int3x3</a></dt>
    <dd><p>int3x3 to convert to double3x3</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Implicit_" data-uid="Unity.Mathematics.double3x3.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Implicit_Unity_Mathematics_uint3x3__Unity_Mathematics_double3x3" data-uid="Unity.Mathematics.double3x3.op_Implicit(Unity.Mathematics.uint3x3)~Unity.Mathematics.double3x3">
  implicit operator double3x3(uint3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a uint3x3 matrix to a double3x3 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double3x3(uint3x3 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.uint3x3.html">uint3x3</a></dt>
    <dd><p>uint3x3 to convert to double3x3</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Increment_" data-uid="Unity.Mathematics.double3x3.op_Increment*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Increment_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Increment(Unity.Mathematics.double3x3)">
  operator ++(double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise increment operation on a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator ++(double3x3 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Value to use when computing the componentwise increment.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise increment.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Inequality_" data-uid="Unity.Mathematics.double3x3.op_Inequality*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Inequality_System_Double_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Inequality(System.Double,Unity.Mathematics.double3x3)">
  operator !=(double, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not equal operation on a double value and a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator !=(double lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise not equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise not equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise not equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Inequality_" data-uid="Unity.Mathematics.double3x3.op_Inequality*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Inequality_Unity_Mathematics_double3x3_System_Double_" data-uid="Unity.Mathematics.double3x3.op_Inequality(Unity.Mathematics.double3x3,System.Double)">
  operator !=(double3x3, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not equal operation on a double3x3 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator !=(double3x3 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise not equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise not equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise not equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Inequality_" data-uid="Unity.Mathematics.double3x3.op_Inequality*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Inequality_Unity_Mathematics_double3x3_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Inequality(Unity.Mathematics.double3x3,Unity.Mathematics.double3x3)">
  operator !=(double3x3, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not equal operation on two double3x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator !=(double3x3 lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise not equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise not equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise not equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_LessThan_" data-uid="Unity.Mathematics.double3x3.op_LessThan*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_LessThan_System_Double_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_LessThan(System.Double,Unity.Mathematics.double3x3)">
  operator &lt;(double, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less than operation on a double value and a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator &lt;(double lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise less than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise less than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise less than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_LessThan_" data-uid="Unity.Mathematics.double3x3.op_LessThan*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_LessThan_Unity_Mathematics_double3x3_System_Double_" data-uid="Unity.Mathematics.double3x3.op_LessThan(Unity.Mathematics.double3x3,System.Double)">
  operator &lt;(double3x3, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less than operation on a double3x3 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator &lt;(double3x3 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise less than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise less than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise less than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_LessThan_" data-uid="Unity.Mathematics.double3x3.op_LessThan*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_LessThan_Unity_Mathematics_double3x3_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_LessThan(Unity.Mathematics.double3x3,Unity.Mathematics.double3x3)">
  operator &lt;(double3x3, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less than operation on two double3x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator &lt;(double3x3 lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise less than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise less than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise less than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_LessThanOrEqual_" data-uid="Unity.Mathematics.double3x3.op_LessThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_LessThanOrEqual_System_Double_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_LessThanOrEqual(System.Double,Unity.Mathematics.double3x3)">
  operator &lt;=(double, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less or equal operation on a double value and a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator &lt;=(double lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise less or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise less or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise less or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_LessThanOrEqual_" data-uid="Unity.Mathematics.double3x3.op_LessThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_LessThanOrEqual_Unity_Mathematics_double3x3_System_Double_" data-uid="Unity.Mathematics.double3x3.op_LessThanOrEqual(Unity.Mathematics.double3x3,System.Double)">
  operator &lt;=(double3x3, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less or equal operation on a double3x3 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator &lt;=(double3x3 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise less or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise less or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise less or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_LessThanOrEqual_" data-uid="Unity.Mathematics.double3x3.op_LessThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_LessThanOrEqual_Unity_Mathematics_double3x3_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_LessThanOrEqual(Unity.Mathematics.double3x3,Unity.Mathematics.double3x3)">
  operator &lt;=(double3x3, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less or equal operation on two double3x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool3x3 operator &lt;=(double3x3 lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise less or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise less or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool3x3.html">bool3x3</a></dt>
    <dd><p>bool3x3 result of the componentwise less or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Modulus_" data-uid="Unity.Mathematics.double3x3.op_Modulus*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Modulus_System_Double_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Modulus(System.Double,Unity.Mathematics.double3x3)">
  operator %(double, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise modulus operation on a double value and a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator %(double lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise modulus.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise modulus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise modulus.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Modulus_" data-uid="Unity.Mathematics.double3x3.op_Modulus*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Modulus_Unity_Mathematics_double3x3_System_Double_" data-uid="Unity.Mathematics.double3x3.op_Modulus(Unity.Mathematics.double3x3,System.Double)">
  operator %(double3x3, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise modulus operation on a double3x3 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator %(double3x3 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise modulus.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise modulus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise modulus.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Modulus_" data-uid="Unity.Mathematics.double3x3.op_Modulus*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Modulus_Unity_Mathematics_double3x3_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Modulus(Unity.Mathematics.double3x3,Unity.Mathematics.double3x3)">
  operator %(double3x3, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise modulus operation on two double3x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator %(double3x3 lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise modulus.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise modulus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise modulus.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Multiply_" data-uid="Unity.Mathematics.double3x3.op_Multiply*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Multiply_System_Double_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Multiply(System.Double,Unity.Mathematics.double3x3)">
  operator *(double, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise multiplication operation on a double value and a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator *(double lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise multiplication.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise multiplication.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise multiplication.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Multiply_" data-uid="Unity.Mathematics.double3x3.op_Multiply*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Multiply_Unity_Mathematics_double3x3_System_Double_" data-uid="Unity.Mathematics.double3x3.op_Multiply(Unity.Mathematics.double3x3,System.Double)">
  operator *(double3x3, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise multiplication operation on a double3x3 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator *(double3x3 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise multiplication.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise multiplication.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise multiplication.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Multiply_" data-uid="Unity.Mathematics.double3x3.op_Multiply*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Multiply_Unity_Mathematics_double3x3_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Multiply(Unity.Mathematics.double3x3,Unity.Mathematics.double3x3)">
  operator *(double3x3, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise multiplication operation on two double3x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator *(double3x3 lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise multiplication.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise multiplication.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise multiplication.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Subtraction_" data-uid="Unity.Mathematics.double3x3.op_Subtraction*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Subtraction_System_Double_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Subtraction(System.Double,Unity.Mathematics.double3x3)">
  operator -(double, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise subtraction operation on a double value and a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator -(double lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise subtraction.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise subtraction.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise subtraction.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Subtraction_" data-uid="Unity.Mathematics.double3x3.op_Subtraction*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Subtraction_Unity_Mathematics_double3x3_System_Double_" data-uid="Unity.Mathematics.double3x3.op_Subtraction(Unity.Mathematics.double3x3,System.Double)">
  operator -(double3x3, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise subtraction operation on a double3x3 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator -(double3x3 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise subtraction.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise subtraction.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise subtraction.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_Subtraction_" data-uid="Unity.Mathematics.double3x3.op_Subtraction*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_Subtraction_Unity_Mathematics_double3x3_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_Subtraction(Unity.Mathematics.double3x3,Unity.Mathematics.double3x3)">
  operator -(double3x3, double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise subtraction operation on two double3x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator -(double3x3 lhs, double3x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Left hand side double3x3 to use to compute componentwise subtraction.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Right hand side double3x3 to use to compute componentwise subtraction.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise subtraction.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_UnaryNegation_" data-uid="Unity.Mathematics.double3x3.op_UnaryNegation*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_UnaryNegation_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_UnaryNegation(Unity.Mathematics.double3x3)">
  operator -(double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise unary minus operation on a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator -(double3x3 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Value to use when computing the componentwise unary minus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise unary minus.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double3x3_op_UnaryPlus_" data-uid="Unity.Mathematics.double3x3.op_UnaryPlus*"></a>

  <h3 id="Unity_Mathematics_double3x3_op_UnaryPlus_Unity_Mathematics_double3x3_" data-uid="Unity.Mathematics.double3x3.op_UnaryPlus(Unity.Mathematics.double3x3)">
  operator +(double3x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise unary plus operation on a double3x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double3x3 operator +(double3x3 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>Value to use when computing the componentwise unary plus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double3x3.html">double3x3</a></dt>
    <dd><p>double3x3 result of the componentwise unary plus.</p>
</dd>
  </dl>












</article>


        
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